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D&d stat block generator
D&d stat block generator












d&d stat block generator

If someone wants to do the required work to implement the whole preprocessing Only use this for locally hosted pages rendered in Chrome. Tie all this together and frankly, I don't care enough since I'll personally Require a preprocessing stage that inlines all HTML imports and rewrites the newĬSS selectors like :host, ::content, /deep/ etc. While polyfills for Web Components do exist, they're not perfect and See theĬomments in the demo file for details. You can also use theĭata-content-height attribute to tweak the layout. The key thing to notice is the use of the data-two-columnĪttribute on the element. See the demo-two-column.html file ( here's a rendered The Python script that produces the inlined version is alsoĪvailable. There's also demo-inlined.html which rendersĮxactly the same but has all the HTML-imports inlined directly into the The demo.html file in the repository HTML-imports the other HTML Had nothing better to do and it was fun! :) FAQ Is there a single-file version? Waaay too much time getting the drop-shadow to be the "correct" shade ofīrown and the tapered horizontal rule to render just right. To stick as close to the original as reasonably possible for instance, I spent There are probably other differences as well but I haven't noticed them. Mean serving images which I wanted to avoid (scaling/resolution/deployment

d&d stat block generator

Even if I did, I'm not sure I'd use them since that would Obviously, I don't have access to the original

d&d stat block generator

They're not available for free from Google Fonts, so Is FF Scala Sans and the one used for the monster name headings is I'm told that the body typeface used in the MM Unfortunately this statblock isn't quite pixel-perfect with regards to the Visual differences from the MM statblocks The example text is copyright Wizards of the Coast they make it available forįree on their website through the D&D 5E Basic Rules (it's in theĭM supplement). Melee Weapon Attack: +4 to hit, reach 5 ft., one target. While the armor remains motionless, it is indistinguishable from a On a Constitution saving throw against the caster’s spell save DC orįall unconscious for 1 minute. If targeted by dispel magic, the armor must succeed The armor is incapacitated while in the area of an antimagicįield. (blind beyond this radius), passive Perception 6 Languages - Challenge 1 (200 XP) Antimagic Susceptibility. Petrified, poisoned Senses blindsight 60 ft. Animated Armor Medium construct, unaligned Armor Class 18 (natural armor) Hit Points 33 (6d8 + 6) Speed 25ft Damage Immunities poison, psychic Condition Immunities blinded, charmed, deafened, exhaustion, frightened, paralyzed,














D&d stat block generator