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Third age tw submod
Third age tw submod







Noldor-Sindar stack is plenty powerful already, too.

third age tw submod

And those same archers will make short enough work of great beasts, too. All right, crossbows hurt plenty, too, but Noldor archers can usually outshoot crossbows if it comes to it, or smack them with cavalry. A Noldor stack has nothing to fear except great beasts and trolls. You saw what happened when you had the Argond fight with your line of your starting units vs. Variags of Khand can switch cultures from evil Men of the East to the good-alligned Nomadic if they accept Blue Wizards in an event.Running a bit behind in catching up, so the comments are somewhat late, but… Ar-Adunaim start neutral with their unique culture called King's Men, but when controlled by AI, they always join evil factions.

third age tw submod

Middlemen culture is split between good Bree-land, evil Dunlendings and neutral Clans of Enedwaith. Cultures are mostly either good or evil, so Dúnedain, Northmen, Dwarves and Elves include only good factions, while Melkor's Shadow and Men of the East include only evil factions. There are nine cultures in the game, plus one "other" culture, scarcely seen in some settlements. Variags of Khand can swith sides and become one of the good nations if they accept Blue Wizards in an event.įurthermore, factions can be classified according to culture. Ar-Adûnâim, who replaced Umbar from previous versions, start as a neutral horde nation, therefore they can choose where they will land and which side they will join - when controlled by A.I., however, they always land in Umbar and become aligned with evil.

third age tw submod

Additionally the Clans of Enedwaith faction starts with neither allies nor enemies and can therefore choose sides freely. Wars between evil factions and more frequently between good ones are indeed not unheard of, either through AI choices or through scripts. an alliance must first be broken via diplomacy. This does not mean that the player cannot choose who to ally with and who to fight, but there are certain limits, e.g. This is the morality axis Tolkien himself based his legendarium on and Divide and Conquer stays true to this. There are 26 playable factions in this submod that can generally be divided into two groups: The "good" factions and the "evil" factions.









Third age tw submod