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I decided that there are kinds of gems that my caster will never need, so I sell those. (You just put a "Nef" rune in a Stave - instant Naj's Puzzler at lvl13!)Īs for having a full stash, I think that is going to become a problem, but it hasn't so far.
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Both my barbarian and sorceress used it to good effect in sticky situations, and the charges are pretty cheap to repair. I recommend all characters get teleport ("blink") as soon as possible. I think I am going to push ahead to Lower Kurast, then grind up near lvl50 so I can do the lvl50 challenge. Anyways, I have run Radament a few times. The second time, it was easy enough to see it coming (like meteor, it graphically warns you first) and run or teleport (excuse me, "blink") out of the way. Overall, I think Andariel was easier for my sorceress than for many characters I have played in LoD, but the sudden rain of fire covering the whole screen took me by surprise the first time. (3) Andariel's "hailstorm of fire" attack. I died to it twice before realizing that I just need to keep moving around, because it has a target-hit delay similar to meteor. She has some insta-kill attack (I doubt it is actually such, but practically speaking it takes out my merc or myself with one hit). With both characters, hitting the underground passage seemed like an important step, but even after that, I keep finding myself running low. It is hard to get and keep gold, it seems. There have been three major challenges so far.
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It was slow grinding with many trips to town until about level 6, then took off pretty quickly. I started over with a fire/cold caster sorceress. It was not at all difficult, but I decided the playstyle was not for me. I made it through to the inner cloister with a dual-wielding barbarian.
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